﻿using UnityEngine;

namespace QFramework
{
    /// <summary>
    /// 物品的接口
    /// </summary>
    public interface IItem
    {
        public string GetKey { get; }
        public string GetName { get; }
        public Sprite GetIcon { get; }
        public bool GetBoolean(string propertyName);
        public bool IsStackable { get; }
        public bool GetHasMaxStackableCount { get; }
        public int GetMaxStackableCount { get; }
    }
}